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Richard Channing Garfield (born June 26, 1963) is an American mathematician, inventor, and game designer. Garfield created , which is considered to be the first collectible card game (CCG). Magic debuted in 1993, and its success spawned many imitations.

Garfield oversaw the successful growth of Magic and followed it with other game designs.. " Richard Garfield ." The Escapist. 10 JULY 2007. Retrieved 27 June 2013. Included in these are , , BattleTech Collectible Card Game, , Star Wars Trading Card Game, The Great Dalmuti, Artifact, and including , King of Tokyo, and Bunny Kingdom. He also created a variation of the card game Hearts called . Garfield first became passionate about games when he played the roleplaying game Dungeons & Dragons, so he designed Magic decks to be customizable like roleplaying characters. Garfield and Magic are both in the Adventure Gaming Hall of Fame. List of Winners, Origins Game Fair. Retrieved 22 June 2013.


Early life, family and education
Garfield was born in and spent his childhood in many locations throughout the world as a result of his father's work in architecture. His family eventually settled in when he was twelve. Garfield is the great-great-grandson of U.S. President James A. Garfield and his grand-uncle Samuel Fay invented the . He is also the nephew of Fay Jones, who, already an established artist, illustrated one Magic card for him.

While Garfield always had an interest in puzzles and games, his passion was kick-started when he was introduced to Dungeons & Dragons. Garfield designed his first game when he was 13.

In 1985,26.5248 Garfield received a Bachelor of Science degree in computational mathematics. After college, he joined Bell Laboratories, but soon after decided to continue his education and attended the University of Pennsylvania, studying combinatorial mathematics for his PhD. Garfield studied under and earned a Ph.D. in combinatorial mathematics from Penn in 1993. His thesis was On the Residue Classes of Combinatorial Families of Numbers. Shortly thereafter, he became a of mathematics at in Walla Walla, Washington.

(2025). 9781932442960, Green Ronin Publishing.


Game design career

Precursors and development of Magic: the Gathering
While searching for a publisher for , which he designed in 1985, Wizards of the Coast began talking to Garfield through Mike Davis, but Wizards was still a new company and felt the game would be too expensive to produce.
(2025). 9781907702587, Mongoose Publishing.
of Wizards of the Coast expressed interest in a fast-playing game with minimal equipment, something that would be popular at a game convention. Adkison asked if Garfield could develop a game with lower production costs than RoboRally, with the idea of making such a game more portable and easy to bring to conventions; Garfield thought of an idea that came from combining a card game with collecting baseball cards and spent a week creating a full game from that rough idea.

Garfield had been creating card games since at least 1982, starting with a card game called Five Magics that was inspired by , and his work with this new card game built on his existing older prototypes. Garfield thus combined ideas from two previous games to invent the first trading card game, . At first, Garfield and Adkison called the game Manaclash and worked on it in secret during a lawsuit filed by against Wizards. They were able to protect the game's intellectual property by using the Garfield Games. Garfield began designing Magic as a Penn . Garfield's were mostly fellow Penn students.


Wizards of the Coast
Magic: The Gathering launched in 1993. Playtesters began independently developing , which were then passed to Garfield for his final edit. In June 1994, Garfield left academia to join Wizards of the Coast as a full-time game designer. Garfield managed the hit game wisely, balancing player experience with business needs and allowing other designers to contribute creatively to the game. With his direction, Wizards established a robust tournament system for Magic, something that was new to hobby gaming.

Wizards finally released Garfield's RoboRally in 1994. Wizards published Garfield's -based CCG Jyhad in 1994, but changed the name to in 1995 to avoid offense to Muslims. (1996) was Garfield's CCG based on Cyberpunk 2020, where he included an element that made it an asymmetrical game, so that the two players each had entirely different cards, abilities, and goals. Wizards published the BattleTech Collectible Card Game in 1996, based on a design by Garfield. Peter Adkison was developing a Dungeons & Dragons MMORPG based on a design from Garfield and , but left Wizards in December 2000 after Hasbro sold the D&D computer rights and cancelled the project.

In 1999, Garfield was inducted into the Adventure Gaming Hall of Fame alongside Magic. He was a primary play tester for the Dungeons & Dragons 3rd edition bookset, released by Wizards in 2000. He eventually left Wizards to become an independent game designer.


As an independent designer
He still sporadically contributes to . More recently, he has created the board games Pecking Order (2006) and Rocketville (2006). The latter was published by , a subsidiary of Wizards of the Coast. He has shifted more of his attention to , having worked on the design and development of Schizoid and as part of Three Donkeys LLC. He has been a game designer and consultant for companies including and .

Garfield taught a class titled "The Characteristics of Games" at the University of Washington. It is now taught as part of the University of Washington's Certificate in Game Design.


Games designed
A partial list of games designed by Garfield:

Card games:

  • Turbo Hearts (1989)
  • The Great Dalmuti (1995)
  • (1997)
  • Twitch (1998)
  • Ghooost! (2013)
  • SpyNet (2016)
  • Mindbug (2021)
  • Creature Feature (2022)

Collectible card games:

  • (1993)
  • (1994)
  • (1996)
  • BattleTech (1996)
  • Hercules: The Legendary Journeys (1998)
  • Xena: Warrior Princess (1998)
  • C-23 (1998)
  • Star Wars Trading Card Game (2002)
Board games:

  • (1994)
  • Filthy Rich (1998)
  • Pecking Order (2006)
  • Rocketville (2006)
  • Stonehenge (2007)
  • King of Tokyo (2011) and spinoffs:
    • King of New York (2014)
    • King of Monster Island (2022)
  • Treasure Hunter (2015)
  • Bunny Kingdom (2017)
  • The Hunger (2021)
  • Founders of Reyvick (2024)

Other games:


Further reading

External links
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